Make _NET_WM_WINDOW_OPACITY orthogonal to window actor opacity
Using MetaWindowActor.opacity for _NET_WM_WINDOW_OPACITY makes it difficult to implement effects like fading a window in on map. Instead, set the opacity on the MetaShadedTexture child and use it when drawing the shadow. Since the check MetaWindowGroup does on meta_actor_get_paint_opacity() no longer covers this, we need to handle the opacity in meta_window_actor_get_obscured_region() explicitly. https://bugzilla.gnome.org/show_bug.cgi?id=648613
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5eb8aa65
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