stage: Adjust drawing to include the window scaling factor
In order to transparently support high DPI density displays, we must maintain all coordinates and sizes exactly as they are now — but draw them on a surface that is scaled up by a certain factor. In order to do that we have to change the viewport and initial transformation matrix so that they are scaled up by the same factor. https://bugzilla.gnome.org/show_bug.cgi?id=705915
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