cogl-shader-boilerplate: Specify default precision earlier
In 9ff04e8a the builtin uniforms were moved to the common shader boilerplate. However the common boilerplate is positioned before the default precision specifier on GLES2 so it would fail to compile because the uniforms end up with no precision in the fragment shader. This patch just moves the precision specifier to above the common boilerplate. (cherry picked from commit d1500c03)
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7c5d695e
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